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Old Jul 15, 2011, 10:21 AM // 10:21   #1
Desert Nomad
 
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Join Date: Jan 2008
Profession: Mo/
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Default Air and Earth?

Do you think it would be futile to do both air and earth in same build?
This is meant for hero teams, for example 3 ele heroes running same build.
This build requires a weakness spammer to be effective, see notes.

For example:

12+3+1 Air
11+1 Energy
5+1 Earth
4 Inspirarion

Glyph of Elemental Power
Air Attunement [@18]
Invoke Lightning [@18][106 LDmg to target + two nearby foes. 25% ap]
Glowstone [@8][29 EDmg. Gain 11en if weakened foe.]
Stone Striker [@8][(18s) Converts dmg to earth.]
Mantra of Earth [@4][(46s.) Reduces Edmg you take by 32%. Gain 2en from EDmg.]
Arcane Mimicry
Shell Shock [@18] 46 LDmg. Inflict Cracked Armor 23s. 25% ap.]

This assumes a weakness spammer in party (ie. Enfeebling Blood), otherwise replace Shell Shock with:
Enervating Charge [@18][55 Ldmg. Weakness 23s. 25% ap.]


Notes:
*Although it's generally bad to spread points to more than 2 attributes, Earth and Inspiration requires very few points to be effective in this case.
*Heroes are good with Mimicry, they will only copy skills they can use. In this case mostly an additional Invoke Lightning.
*Used Glowstone instead of Shell Shock because it's less conditional with a weakness spammer.
*3 skills for EManagement might be overkill, but since it's heroes with a costly 15en Mimicry and Invoke spamming, maybe not such a bad thing after all.
*I don't like AP-ele builds, I wanted to see pure air damage, that's why it's focused around Invoke Lightning instead.
*Mainly designed for hero usage who can't use some nifty PVE-skills.
*Recommended with a N/Rt healer with Enfeebling Blood @6+1 Curses (11s nearby weakness).
*The more enchantments from party the better, a hero with 2 Invoke Lightning and stripped enchantments will gain exhaustion very fast.

Last edited by Bristlebane; Jul 15, 2011 at 10:39 AM // 10:39..
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Old Jul 15, 2011, 01:14 PM // 13:14   #2
Forge Runner
 
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Location: East Anglia, UK
Guild: Order of [Thay]
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Mantra of Earth and Glowstone look pointless. Projectiles are unreliable sources of energy and Stone Striker+Mantra take up two slots for small amounts of e-manage. Mid-liners shouldn't get hit much.
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Old Jul 15, 2011, 01:49 PM // 13:49   #3
Desert Nomad
 
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Profession: Mo/
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Stone Striker and Mantra ain't only for E-management though,
with Geomancer Insign you have +20 AL boost as well.

It's mostly for C-spacing and mindless killing through an area where there really are no midliners, so the 30% dmg reduction will help compensate and provide a bit energy as well.
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Old Jul 15, 2011, 03:26 PM // 15:26   #4
Frost Gate Guardian
 
Join Date: Sep 2009
Profession: E/
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That bar is terrible. Seriously.

Stone Striker and Mantra Of Earth are used in farming builds so why you would want to use them on a hero bar is beyond me. With Air Attunement and Aura Of Restoration, heroes should manage fine plus aura is a second enchant to meet the requirements for Invoke.

I don't see the benefit of using Air and Earth on the same bar but if you really must why not Enervating Charge to meet the condition for Glow Stone.

If you want damage reduction why not consider going E/P and using Stand Your Ground for a party wide boost.

I like Invoke but there are so many better options than the ones you suggest. I use Invoke on my heroes occasionally and use something like....

Invoke Lightning [Elite].
Shell Shock.
Chain Lightning.
[Optional].
Glyph Of Lesser Energy.
Air Attunement.
Aura Of Restoration.
Res. I usually use Flesh Of My Flesh.
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